I am a senior 3D artist focused on character art and all aspects of its production. Organic and hard surfaces modeling, anatomy, Uvs, texturing, shading, lighting and rendering, Basic knowledge of rigging, and intermediate animation abilities. I can also produce 3D concept art. I love working on a team where people are motivated to push the limits and grow together, fostering a sense of cooperation and community. I'm always excited to see my work come alive in the hands of the riggers, animators, and ultimately the players. My life goal is to make the best art I can, and always keep evolving.
Full-time 3D artist with a focus on AAA characters. At Atomhawk I get to work on many different I.P.s and styles. I'm also responsible for helping junior artists to learn and grow. I get to do all the aspects of the character pipeline, from 3D sketches to final textures and shaders. Some projects I've worked on include HELLDIVERS II by ARROWHEAD and WARFRAME by DIGITAL EXTREMES.
I do freelance 3D character work for collectibles, games and movies. From concept do final render.
3D Character Artist responsible for producing hi quality models for 3d printing.