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Marcelo Pinheiro
Marcelo Pinheiro
3D Character Artist
Royal Leamington Spa, United Kingdom

Summary

I am a senior 3D artist focused on character art and all aspects of its production. Organic and hard surfaces modeling, anatomy, Uvs, texturing, shading, lighting and rendering, Basic knowledge of rigging, and intermediate animation abilities. I can also produce 3D concept art. I love working on a team where people are motivated to push the limits and grow together, fostering a sense of cooperation and community. I'm always excited to see my work come alive in the hands of the riggers, animators, and ultimately the players. My life goal is to make the best art I can, and always keep evolving.

Skills

Rendering3D ModelingCharacter ModelingLow-poly ModelingTexturingUV MappingSculptingHigh-poly ModelingPBR TexturingPhysically Based Rendering

Software proficiency

ZBrush
ZBrush
Unreal Engine
Unreal Engine
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
3ds Max
3ds Max
Arnold
Arnold
Photoshop
Photoshop
After Effects
After Effects
Marvelous Designer
Marvelous Designer
FiberShop
FiberShop
xNormal
xNormal
V-Ray
V-Ray
Illustrator
Illustrator

Experience

  • Senior 3D Artist at Atomhawk
    Royal Leamington Spa, GB
    June 2022 - Present

    Full-time 3D artist with a focus on AAA characters. At Atomhawk I get to work on many different I.P.s and styles. I'm also responsible for helping junior artists to learn and grow. I get to do all the aspects of the character pipeline, from 3D sketches to final textures and shaders. Some projects I've worked on include HELLDIVERS II by ARROWHEAD and WARFRAME by DIGITAL EXTREMES.

  • Freelancer character artist at Mpinheiro.com
    São Paulo, Brazil
    May 2020 - Present

    I do freelance 3D character work for collectibles, games and movies. From concept do final render.

  • Character Artist at Iron Studios
    São Paulo, Brazil
    March 2018 - April 2020

    3D Character Artist responsible for producing hi quality models for 3d printing.